Let's start with Fleshpounds, now you may hear many bad players say Demo is crap because it takes 7 RPG shots to kill a Fleshpound or some other nonsense like that, ignore these people, they have absolutely no idea what they're talking about, they're bad players that are just mad they cant M32 spam like in KF1 to kill a Fleshpound. I will also warn you there are A LOT of bad players that will give you false information, not saying you should trust me but since it is my favourite perk and the one I play the majority of the time I think it's safe to say I know more than the average person about this perk.ĭemo takes some learning, despite what many (less skilled) players say Demo is an excellent perk, leveling up is going to be hard, he's not the best at leveling in fact he's probably the worst perk to level but he's up there for one of the best perks when you're a higher level. I play it on HoE and Suicidal all the freakin time, ♥♥♥♥♥ the best. Just to clarify before I say a bunch of stuff I am a level 25 Demo with over 300 hours 100 of which was probably with Demo, Demo is my favourite perk, I love the ♥♥♥♥ out of it. It's main job more or less feels like to take out trash mobs, and the blast weakness that Flesh Pound's have feels kinda insignificant.Īny thoughts on that? I'm trying really hard to get into Demo ( even though I'm just reaching level 6 ), but feel like I cause more of a nuisance to my team with all the explosions going on than I do benefit them. Początkowo opublikowane przez Creechuur Claus:Been getting into Killing Floor 2, not even at fifty hours yet so I can't say I'm good whatsoever, but I can't help but feel that Demolitions really can't keep up with any of the other perks.
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